sss 165

Cross-posted on reddit here

I have been quite busy in the last two weeks racing towards my first milestone. With the milestone now complete I will turn to exploring a few game design directions.


sharing maps in the cloud

This is mostly to aid communication. It's much easier to share than to describe.

building with gravity

The whole point of this milestone is to be a sandbox with lots of toys to play with in order to mock out the game.

in-game model editor

Recompiling just to add new models would slow everyone down. These models are also stored in the cloud along with the map. Thus one can build a map and play around on your ipad from the comfort of your favorite reading chair and share it to the rest of the team when you are done..


Here are some examples of what can be designed so far.

Desert Island
Strange Temple
Tree Bluff

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan