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{{vine //}} I've pretty much settled on the direction/mechanics/feel for this game. My first step is to prototype a first "area" to see if it's any fun and/or feasible. This bridge, although structurally ineffective, leads out of this area and is thus the goal....

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a world comes to life

I've been working towards puzzles/interaction and general visual improvements that bring to world to life. {{vine //}} You can note small changes in this video such as an actual implementation of the grass and water that is transparent. The larger change should be obvious (once you spot it) - a strange lever that actually reacts to your physical advances. One mor...

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{{vine //}} Windy, blowy, grassy things....

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