what's in the box?
{{vine //vine.co/v/MYZn0aJvvQp/embed/simple}} Other than navigation, a fully shader-based water mesh (300 fps on iPad Air) and some large design decisions I’ »
{{vine //vine.co/v/MYZn0aJvvQp/embed/simple}} Other than navigation, a fully shader-based water mesh (300 fps on iPad Air) and some large design decisions I’ »
{{vine //vine.co/v/MVbjZU0E5Uw/embed/simple}} Orthographic camera, I'm sorry, but we're through. There are cinematography techniques I want to experiment with and you only »
{{vine //vine.co/v/ME0g9FWl5vI/embed/simple}} I've pretty much settled on the direction/mechanics/feel for this game. My first step is to prototype a »
I've been working towards puzzles/interaction and general visual improvements that bring to world to life. {{vine //vine.co/v/MPWEmEigrui/embed/simple}} You can note »
It's a little half baked but the physics and constraints are done for the tool that may help you traverse unexplored heights. Now that the proof »