I wrote, revised, scrapped and rewrote the shaders and the associated engine infrastructure that handled hiding and revealing the insides of objects. These vines are the fruits of my efforts: neat animations but poor lighting {{vine //vine.co/v/MYP7KbplX9g/embed/simple}} While I was (and still am) very proud of the way the world animates when you walk inside of an enclosed space, I was frustrated...