Insula :: so long, for now
Needless to say I have stopped working on this prototype. I came to a point where I felt good about the project and was ready to »
Needless to say I have stopped working on this prototype. I came to a point where I felt good about the project and was ready to »
This post is particularly important to me. I pursued this prototype to see if I could inspire the same emotional response that struck me while playing »
I made a shload of tools while working on this prototype. Here are some of more interesting examples simultaneous scaling & translating {{vine //vine.co/v/ »
I wrote, revised, scrapped and rewrote the shaders and the associated engine infrastructure that handled hiding and revealing the insides of objects. These vines are the »