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insula

A 4-post collection

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Insula :: so long, for now

Needless to say I have stopped working on this prototype. I came to a point where I felt good about the project and was ready to »

Brandon Catcho on retrospective, insula 10 March 2015

Insula :: some pretty

This post is particularly important to me. I pursued this prototype to see if I could inspire the same emotional response that struck me while playing »

Brandon Catcho on vine, retrospective, insula 10 March 2015

Insula :: tooling

I made a shload of tools while working on this prototype. Here are some of more interesting examples simultaneous scaling & translating {{vine //vine.co/v/ »

Brandon Catcho on vine, retrospective, insula 10 March 2015

Insula :: shader efforts with shadows and transparency

I wrote, revised, scrapped and rewrote the shaders and the associated engine infrastructure that handled hiding and revealing the insides of objects. These vines are the »

Brandon Catcho on vine, retrospective, insula, shaders 10 March 2015
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