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diagram

A 6-post collection

Page 1 of 2 Older Posts →

Diagram :: conclusion and farewell

{{vine //vine.co/v/ObYl3eYL3la/embed/simple}} I started this prototype with the an end in sight. It was apart of a batch of other prototypes »

Brandon Catcho on vine, retrospective, diagram 10 March 2015

Diagram :: nearly done

{{vine //vine.co/v/ObtwxDlHalA/embed/simple}} Ok. I couldn't help it. I wanted to add a few finishing touches to this small world before I »

Brandon Catcho on vine, retrospective, diagram 10 March 2015

Diagram :: prototypes can be fancy

{{vine //vine.co/v/OqnzmetHitD/embed/simple}} Testers were having trouble following the main character (the arrow) so I added a neat little trail when moving. »

Brandon Catcho on vine, retrospective, diagram 10 March 2015

Diagram :: feature creep... er... puzzles

{{vine //vine.co/v/OqmaLFt2K77/embed/simple}} Once imagined, I couldn't un-see this. I was compelled to implement and test. I was very pleased with the »

Brandon Catcho on vine, retrospective, diagram 10 March 2015

Diagram :: navigating the tower

The first area I dreamed up was one that would teach you the core mechanics of the game. Of utmost importance was understanding the three dimensional »

Brandon Catcho on vine, retrospective, diagram 10 March 2015
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