It's a little half baked but the physics and constraints are done for the tool that may help you traverse unexplored heights.

Now that the proof of concept for the rope is done (and turns out to be fun) I will move on to other features. Eventually I will swing back around for animations, climbing and visual enhancements.

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan