Qubicle Constructor is a damn good scratch pad

Perhaps it's because I am working on a voxel-ish game, but Qubicle Constructor has proven itself to be my most fruitful asset scratchpad.

On the flip side, I don't tend to use the assets made in Qubicle as they are a bit vertex heavy - even with the Unity plugin. Usually I rebuild the meshes from scratch in Maya.

I just wish there was an iPad version. Hmm...

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan