procedural animations? yes.

(The choppiness is for effect. Imagine a trail following the sword.)

It took me all day but I made some progress with procedural animation. In the image above I am only animating 3 properties:

  • Goal L Hand Position
  • Goal R Hand Position
  • Goal R Hand Rotation

All three are just empty Game Objects that are being tracked by a script. Every LateUpdate the script updates a component from an awesome plugin called FinalIK. Finally, the red stick is nested in the Right Hand Goal Game Object.

We'll see if it's feasible to continue down this path.

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan