Latest Posts

invoke a method from a Unity Inspector

In a rush? Grab the code off of GitHub Have you ever wanted to call a method on one of your MonoBehaviours right from the editor? There are plenty ways to do this. You could make your own custom editor and add buttons in an OnInspectorGUI. This is recommended but annoying for one-offs. You could use my handy 5 minute custom editor. There is probably an asset store asset that is more robust tha...

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a world comes to life

I've been working towards puzzles/interaction and general visual improvements that bring to world to life. {{vine //vine.co/v/MPWEmEigrui/embed/simple}} You can note small changes in this video such as an actual implementation of the grass and water that is transparent. The larger change should be obvious (once you spot it) - a strange lever that actually reacts to your physical advances. One mor...

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lately

{{vine //vine.co/v/Mt9r2aKO5EW/embed/simple}} Windy, blowy, grassy things....

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rappel

It's a little half baked but the physics and constraints are done for the tool that may help you traverse unexplored heights. Now that the proof of concept for the rope is done (and turns out to be fun) I will move on to other features. Eventually I will swing back around for animations, climbing and visual enhancements....

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a video for justice

I've been posting many screenshots lately but they just don't do the aesthetic justice. Oh and I'm not completely satisfied with the quality of this video. If someone knows how to post even higher quality videos to Youtube or Vimeo do let me know on twitter: @CatchCo....

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sss 173

Click for big Check out the little guy on top for scale. I have been working on mechanics this week but did find some time to add more pretty to the game including decals and angled pieces! Initially I was afraid to add anything that wasn't a right angle, but I'm over that now....

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jump, friend. jump

The first part of this weekend I decided on how to approach character animation. The second part of this weekend was devoted to keyboard and touch controls. In order to test the controls I created a test map. Watch the video to answer some of these questions: Will I make it to the end in one shot? Would I even upload a video where I don't? And how many takes did it take? The animations here are c...

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procedural animations? yes.

(The choppiness is for effect. Imagine a trail following the sword.) It took me all day but I made some progress with procedural animation. In the image above I am only animating 3 properties: Goal L Hand Position Goal R Hand Position Goal R Hand Rotation All three are just empty Game Objects that are being tracked by a script. Every LateUpdate the script updates a component from an awesome plugin...

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