ahem... scroll down for fancy pictures
I've been playing around with scale quite a bit lately. I aim to make the world seem gigantic as a tool to inspire awe and intrigue. Scale means many things other than size:
- Character size relative to the world
- Speed of Movement
- The speed at which the camera can pan over the land
- The time it takes to get to places you can see.
The last point above is something I hope to play around with in particular. It's a concept that the Dark Souls series does particularly well:
If you can see it, you can go there, no matter how out of reach it seems.
Block-quoted for emphasis.
Anyway, in my tinkering I took quite a few screenshots and saw this as a good opportunity catch the blog up with my pace.
a spot of shade