just thought I would share

ahem... scroll down for fancy pictures

I've been playing around with scale quite a bit lately. I aim to make the world seem gigantic as a tool to inspire awe and intrigue. Scale means many things other than size:

  • Character size relative to the world
  • Speed of Movement
  • The speed at which the camera can pan over the land
  • The time it takes to get to places you can see.

The last point above is something I hope to play around with in particular. It's a concept that the Dark Souls series does particularly well:

If you can see it, you can go there, no matter how out of reach it seems.

Block-quoted for emphasis.

Anyway, in my tinkering I took quite a few screenshots and saw this as a good opportunity catch the blog up with my pace.


a spot of shade


where now?

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan