it lives

Note This article is old and has nearly nothing to do with the game anymore. Just explorimentation

My recent refactoring is paying off. All the things I wanted to do with this system are proving to be simple and reliable so far. The picture above demonstrates an object that reacts to a "charge". I drag the object back to the original position to demonstrate the flexibility of the current architecture.

Just imagine all the terrifying contraptions we can create from here. :)

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan