{{vine //}}

I've pretty much settled on the direction/mechanics/feel for this game. My first step is to prototype a first "area" to see if it's any fun and/or feasible.

This bridge, although structurally ineffective, leads out of this area and is thus the goal.

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan