Insula :: so long, for now

Needless to say I have stopped working on this prototype. I came to a point where I felt good about the project and was ready to turn it into something real. As I planned out the development process I realized how daunting it really was. I always knew I would need a dedicated artist or two but now it was clear.

Unfortunately my efforts to find like-minded individuals didn't fare so well. And while I searched, I began working on another prototype to keep my sanity in-tact.

I may come back to this project... if minds and stars align...

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan