groups + physics = roman torture device?

Note This article is old and has nearly nothing to do with the game anymore. Just explorimentation

As the shot above demonstrates, I've worked out a way to "combine" RigidBodies so that Kinematic collisions actually strike RigidBodies controlled by the Physics system.

Or simply: When the group moves, it hits stuff correctly.

Here's a shot from another angle:

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan