{{vine //vine.co/v/Or03zZYlZ77/embed/simple}}
In which I discuss methods of focusing specific units/actors in Unity using full screen quads, render queues and Material
pooling.
{{vine //vine.co/v/Or03zZYlZ77/embed/simple}}
In which I discuss methods of focusing specific units/actors in Unity using full screen quads, render queues and Material
pooling.