Go On :: platform constraints

A quick update. I'm still in the middle of adding combat, namely the controls, and I wanted to imagine what the game would look/feel like on the platforms I'm looking to support initially: Desktop, iPad, iPhone.

Clearly there will be challenges.

Brandon Catcho

Senior Software Engineer at TechSmith Corporation. I write/record music and explore game development on the side. All views expressed here are my own.

Lansing Michigan