I was tooling around with the temporary AI and had fun trying to dodge shots from the Magenta/Pink opponent. This works because individual units are targeted. All you have to do is find the rhythm for the opponents cooldown and turn accordingly.
... that your creation is taking off in a different direction is strong here. My ideas are starting to look more like an action game than a strategy game. While not my first choice I may want to follow this path as it seems to show promise.