Testers were having trouble following the main character (the arrow) so I added a neat little trail when moving.
You may also note that the arrow opens as it moves and closes when it reaches the destination - more visual queues.
And if you are mightily observant, you will also note the little arrows on the paths. These are tappable and will send your avatar on a journey down that path. Yet another UX tweak.
Note how they animate in and out as you move and stop. This was a very fun little feature that took under a day to devise, implement and apply. A few shaders here and a key-framed animation there and viola.