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Testers were having trouble following the main character (the arrow) so I added a neat little trail when moving.

You may also note that the arrow opens as it moves and closes when it reaches the destination - more visual queues.

And if you are mightily observant, you will also note the little arrows on the paths. These are tappable and will send your avatar on a journey down that path. Yet another UX tweak.

Note how they animate in and out as you move and stop. This was a very fun little feature that took under a day to devise, implement and apply. A few shaders here and a key-framed animation there and viola.