sneak preview of a nano-rts
I've finally hopped back on the wagon. My life has time for game development again. I'm reusing some code from my last project to make a »
I've finally hopped back on the wagon. My life has time for game development again. I'm reusing some code from my last project to make a »
In a slight change of plans I am taking the game down an action game direction. The first thing I wanted to do was play with »
Let's start off with the death mechanic: If you land on a tile that is not above ground or adjacent to a ground tile you will »
Here's the first demonstration of my ideas for combat. I'm desperately trying to stay away from number based combat. Health bars can remove an opportunity for »
I often find myself in need of a simple 3d quad that displays a texture from a sprite sheet. Unfortunately if you use an actual Unity »