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catchco

A critical analysis of life, meaning and the savagery of the anonymous internets. Or a bunch of short blurbs about game development and the progress of other related projects.

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Page 1 of 11 Older Posts →

sneak preview of a nano-rts

I've finally hopped back on the wagon. My life has time for game development again. I'm reusing some code from my last project to make a »

Brandon Catcho on gif, progress, op, entitas 08 August 2015

Go On :: keyboard controls for an isometric camera

In a slight change of plans I am taking the game down an action game direction. The first thing I wanted to do was play with »

Brandon Catcho on gif, go_on 22 March 2015

Go On :: keep your head on a swivel

Let's start off with the death mechanic: If you land on a tile that is not above ground or adjacent to a ground tile you will »

Brandon Catcho on gif, go_on 14 March 2015

Go On :: combat consequences

Here's the first demonstration of my ideas for combat. I'm desperately trying to stay away from number based combat. Health bars can remove an opportunity for »

Brandon Catcho on retrospective, go_on 14 March 2015

Go On :: editor tool :: sprite to UV's

I often find myself in need of a simple 3d quad that displays a texture from a sprite sheet. Unfortunately if you use an actual Unity »

Brandon Catcho on tutorial, code, gif, retrospective, go_on 14 March 2015
Page 1 of 11 Older Posts →
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