Latest Posts

Diagram :: conclusion and farewell

{{vine //vine.co/v/ObYl3eYL3la/embed/simple}} I started this prototype with the an end in sight. It was apart of a batch of other prototypes and never meant to become a real game. As of today I (reluctantly) stopped active work. But before signing off on it let's examine the vine. curiosity as a mechanic Curiosity is a core part of many games but I wanted to make it a central pillar of this one. T...

Read More »

Diagram :: nearly done

{{vine //vine.co/v/ObtwxDlHalA/embed/simple}} Ok. I couldn't help it. I wanted to add a few finishing touches to this small world before I move on to another project. There is a solid week's worth of work between this and the last vine. I have... Updated nearly every custom shader Built a few custom tools to help turn special Unity 2d meshes into 3d meshes resulting in giant reduction in draw call...

Read More »

Diagram :: prototypes can be fancy

{{vine //vine.co/v/OqnzmetHitD/embed/simple}} Testers were having trouble following the main character (the arrow) so I added a neat little trail when moving. You may also note that the arrow opens as it moves and closes when it reaches the destination - more visual queues. And if you are mightily observant, you will also note the little arrows on the paths. These are tappable and will send your a...

Read More »

Diagram :: feature creep... er... puzzles

{{vine //vine.co/v/OqmaLFt2K77/embed/simple}} Once imagined, I couldn't un-see this. I was compelled to implement and test. I was very pleased with the result too. Note that closed rooms/spaces outside of your present location are just silhouettes. You'll have to use spatial reasoning to guess at the unexplored areas to understand the space and thus the puzzles. force as mechanic I have a bad habi...

Read More »

Diagram :: navigating the tower

The first area I dreamed up was one that would teach you the core mechanics of the game. Of utmost importance was understanding the three dimensional nature of the map and how to navigate it. {{vine //vine.co/v/OmL2iBdT9u9/embed/simple}} I was ecstatic about the feel of this the first time I played it. Friends who play-tested this prototype for the first time found the world layout easy to compreh...

Read More »

Diagram :: another prototype

I was caught off-guard by own thoughts today. I had come up with a weird idea and nearly knocked my coffee of my desk at work. Even worse I had mindlessly begun to clobber a Pull Request comment with half-thoughts that were firing in my brain. The premise was simple: Could I make a game that inspired a sense of exploration with simple shapes and words? Could I abstract the environment in such a wa...

Read More »